I wish I knew more about the technical difficulties we are facing with Bonk-A-Donk but I don’t (yet).
Previously the iconic rubberband we featured in Bonk-A-Donk was only a thin line that served as a placeholder for the actual rubberband mesh we wanted to have in there.
Since we have the roundest thing one can imagine, a circular puck, this seemed to serve as quite a challenge to Lukas to get it up to his own standards.
While the first video shows the basic subdivision process that can be toggled within the unity3d inspector views…..
…the second video pretty much shows how spectacular it works in the actual game.
You can drag the puck around and the rubberband gently wraps around it, behaving like I would have never imagined it to be possible !
Kudos to Lukas for making that possible. Man, I’m impressed