Alright, I thought it could be interesting to talk a bit about the past few days.
As you might have registered we searched for betatesters on Unity3d and Toucharcade forums as well as via twitter.
We were explicitly looking for people who were using Testflight.
After a good week, we were lucky enough to gather a testgroup of 15 people. I wrote a polite email back to each of these persons and asked about how they got to know about the betatest and a tiny bit of background information about themselves (developer, gamer,…)
It was my first real endeavour considering the testing business so therefore I wanted to find out the most promising way of gathering a helpful crowd of people.
Unfortunately some of them didn’t have an iPad, so they couldn’t really get a chance to test the game, at all and we were down to 13 eligible testers for Bonk-A-Donk.
Out of these bulk it seems only a handful bothered to even install the game. And one person was kind enough to send us a feedback email about the build.
Sadly the feedback listed all of the things that Lukas had pointed out in the release email that weren’t ready, polished or known bugs, as of now.
So both of us got a good amount of paranoia about what we did wrong
Here’s the data we gathered from our first semi-public betatest of Bonk-A-Donk:
Next up:
The evolution of the rubberband !
Thanks alot for the insights! Asking ppl directly for feedback fits very well with my experience – I´m always amazed what a difference it makes.
Now this story reminds me of Calvino’s Marcovaldo: kind of depressingly funny But at least it’s all experience, and the next betatest will be awesome!