….and Lukas stood by his word and sent a new build of bonkadonk !
We’re at Version 0.2 now !
High five to anyone that can jump high enough without dying in my smelling armpits !
Rubber – bouncy bouncy
Most exciting news was the addition of the rubberband. It’s the key game element, adding some twist and having this working exactly as I imagined it, was like being citizen of Chocolateverse*.
Build thoughts
What kinda worries me atm, is that the device doesn’t register quicker touches/swipes, as well as multiple “persons” playing it.
The icon is not thaaaat bad, either – haha
The stuff that initiall caught my eye is the blurry blue ground texture. Don’t know where that comes from.
Also I don’t like the border being made of several pieces of wood. I wasn’t sure how it’d look like but I think having a consistent border with one piece of wood, will look much better.
This is something that I should be able to correct on my side with changing the texture and the mesh accordingly.
The next steps
After seeing the new build I felt like tackling one of these bloody menus, so I present a reworked leaderboard (using the style of the game’s name, at the moment)
Ah! I created a term! That was a surprise, but it doesn’t mean I will share my chocolate with you – it’s miiine! all miiiiine! Oh ok, here, you can take a piece
I just saw the new leaderboards screen on Toucharcade, and I totally love it. I might agree with the single peace of wood concept, but that blue, the layout, and the style are simply mind-blowing. I don’t know exactly why I’m fixated with it, but I really really like it.
Anyway, now I want to see a video with the rubberband in action (hey, that might be a good name for a music band too )!!!