Fabian

#notagameyet #2

Posted on May 24, 2014

Game premise: Skull drops bad stuff on your castle that can be upgraded to enhance the chances of defense. Don’t like the stuff that drops, looks totally not cohesive with the rest. Don’t get me started on the rest…But it was fun for a constant hour, so yay, I made another mockup 🙂

#notagameyet #1

Posted on May 4, 2014

I chose option 2 – doing some strange mockups that could possibly look like a game that might be in the works. Every so often I shall post a mockup of a game that could potentially be developed but for no obvious reason is not, at the moment. Game premise: You control the birthday present, need to avoid spikes, collect circles and watch out for moving pillars. Colors 😀 😀 😀

No game development on the horizon – what do do :/

Posted on May 3, 2014

Honestly I’m quite sad at the moment. I was hoping to use the newfound knowledge with my most recent game release and get straight back into developing a next title, afterwards. Sad reality is. Things don’t work out like that. Reasons for that are complex and simple at the same time: 1) After a game’s release the quality of work for support, tweaks and ports doesn’t die down immediately – the bulk of this work is loaded onto the programmerRead More

Postmortem: 15 Coins design process – Part 1

Posted on May 1, 2014

To speed things up, here’s a… Little summary The idea of 15 Coins was introduced to me by my genius partner Blake Johnson sometime in the first week of January 2014. I was really enthusiastic when I first checked it out. This was exactly the kind of game that I believed in with its simple, yet truly enjoyable nature. I didn’t want to work on another cute 2D toony game that my level of skill is nowhere near to competeRead More

Boohooo, nobody plays our game, yet

Posted on May 25, 2013

Welp, we wanted to learn the hard way, so we went for it. A totally cold release. No emails sent to any game review sites. No trailer or gameplay video produced. No nothing. It was just some button to be pushed and there we have it. I kindly (almost) asked some twitter friends to share our game’s release with us and that was it. As of now, 4 p.m. May 25, we have ~400 game installs, which is pretty muchRead More